[Blender] Sverchok and Geometry Nodes in Blender
So i do not know anything about modelling geometry with nodes, so i wanted to learn one for Blender and i found out there are already two ways:
http://nortikin.github.io/sverchok/docs/main.html# <- Sverchok
https://docs.blender.org/manual/en/latest/modeling/geometry_nodes/introduction.html <- Geometry Nodes
So what is the difference?
My endgoal is to create an ifc modell with geometry with a script or nodes not hand drawing in the gui, and for me there is the option with BlenderBIM or FreeCAD or directly trying with IfcOpenShell with PythonOCC <- I am not an expert with any of those methods -> so it would be cool to get advises, where i should first invest my time in learning :)
Tagged:
Comments
Sverchok is an addon and more similar to Grasshopper, it's detailed but less performative
Geometry nodes is built into Blender and is VERY performative but less extensive than sverchok and less precise.
Sverchok also has some integration with Ifcnodes if I recall correctly but have not read up on it in awhile
Good tutorials for using both Sverchok and Geometry nodes can be found here:
https://www.youtube.com/c/Erindale
There's some work on creating IFC nodes in Sverchock.
Topologic also using sverchock i think
You can find the GSoc WIP code on IfcSverchok here https://github.com/mdjska/IfcOpenShell/tree/ifcsverchok_dev/src