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Computational AEC Melbourne 30 April 2020 | 4th meeting

On 30th April 2020, I was invited, along with Jon Mirtschin of Geometry Gym and Ehsan Iran-Nejad of Rhino Inside, to talk a bit about open-source.

The talk is here if anybody wants to watch it :)


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Comments

  • @Moult You use Radiance in your presentation.

    How would you compare the pros and cons or the difference in usecase vs Blender's internal rendering engine, Cycle, Eevee ?

    Thanks !

  • @paullee all four serve an entirely different usecase. Radiance is for photometrically correct light simulation when you need scientifically correct results for a particular analysis. It is necessarily the slowest engine out of all three.

    Cycles is good for photorealistic rendering, such as for archviz. It will never be photometrically correct (well, not without a huge and impractical amount of work), but has all the features you need to create great imagery.

    Eevee is great for real-time rendering, such as for animations, VR, or NPR.

    Blender's workbench rendering engine (to supersede Blender internal, which is obsolete) is great for producing construction documentation and diagrams.

  • Thanks!

    Photorealistic and photometric, lots to learn :)

  • @Moult What did you mean Unreal Engine is not open-source software. They have a github repo.

  • @htlcnn just because something provides their source code, does not mean that they are open source. You will not find any open source license with their codebase.

    Access to their source is guarded by an EULA which prohibits your freedom from using the source code for any purpose. Unreal Engine is being incredibly sneaky, trying to market themselves as open source, as well as potentially getting free developer labour, without guaranteeing any of the four fundamental freedoms required of a proper open source license.

    A common misconception is that putting your code on Github means that your code is now open-source. Not at all - your code remains proprietary, and you can still sue people for copying your code, until your code is truly licensed under an appropriate open source license.

    More reading here: https://forums.unrealengine.com/community/general-discussion/31755-unreal-engine-is-not-open-source

    htlcnnbitacovir
  • @Moult thanks for clarifying. Btw, how could I subscribe to events like this Compaec's?

  • @htlcnn not entirely sure. I'm not really involved much with them. Try ask Hoss Zamani, who organised it?

  • They had RSS at https://compaec.github.io/feed.xml

    Not sure why I could not access that site yesterday.

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