How can I get the 2d door window representation at the camera level instead of the floor level?
As displayed above, a floor covering made by me hides the representation at the current level.
I'm not exactly sure what you mean, but I think the camera cuts through the object at the height it is placed. So you should be able to just place the camera higher.
The 2d swing in the Plan/Body/PLAN_VIEW always gets 'reset' to zero.
If you use Model/Body/PLAN_VIEW, you can move the 2d swing up in the z axis.
...
Perhaps that could be a feature request to always have Plan/Body/PLAN_VIEW geometry 'show' itself, regardless of whether it's buried under other objects.
Hi. You can exclude the floor from cameraview. 8:14. Or, but i didn't try that, you can copy the lines from the 2D representation, create a product with ifcAnnotation(class) and paste it in the drawing.
Perhaps that could be a feature request to always have Plan/Body/PLAN_VIEW geometry 'show' itself, regardless of whether it's buried under other objects.
The 2d swing in the Plan/Body/PLAN_VIEW always gets 'reset' to zero.
If you use Model/Body/PLAN_VIEW, you can move the 2d swing up in the z axis.
...
Perhaps that could be a feature request to always have Plan/Body/PLAN_VIEW geometry 'show' itself, regardless of whether it's buried under other objects.
Comments
I'm not exactly sure what you mean, but I think the camera cuts through the object at the height it is placed. So you should be able to just place the camera higher.
One way...
https://www.dropbox.com/scl/fi/6p22mf9tmjy5rc8kvo459/2024-04-20_07-28-56_blender_-Unsaved-_-_Blender_4.1blender.mp4?rlkey=ufobpld3vtsgu87ndwjys6vfk&dl=0
The 2d swing in the Plan/Body/PLAN_VIEW always gets 'reset' to zero.
If you use Model/Body/PLAN_VIEW, you can move the 2d swing up in the z axis.
...
Perhaps that could be a feature request to always have Plan/Body/PLAN_VIEW geometry 'show' itself, regardless of whether it's buried under other objects.
Hi. You can exclude the floor from cameraview.
8:14. Or, but i didn't try that, you can copy the lines from the 2D representation, create a product with ifcAnnotation(class) and paste it in the drawing.
whoops, forgot.. added one here. https://github.com/IfcOpenShell/IfcOpenShell/issues/3839
This works super! thanks for the video explanation.
Hopefully, annotations get un-buried soon :)