“Tessellation from Object” is used to create a new Type.
I would like to know what the implications are when using a Tessellation from Object to create a new type. I am using this process a bit to create pipe fittings (T,L…) from pipe Objects. I noted that the reference point is not in the origin but at the Object’s reference point. It looks like when the reverence point is moved the origin (0,0,0) the new type’s geometry is lost. (I am using Blender 4.3 with Bonsai 241127)
Could somebody please advise on the implications when “Tessellation from Object” is used to create a new Type.
Is the link maintained to the Geometry of the Tessellation Object?
When changing the Geometry of the Tessellation Object what is the impact on the Type?
When changing the Attributes and Psets of the Tessellation Object what is the impact on the Type?
When changing the geometry of the new Type what is the impact on the Tessellation Object?
What is the impact on the Type if the Tessellation Object is deleted/removed from the model?
Thanks in advance for the assistance.
Comments
Lot of questions here. ;)
...
Moving the origin of a tessellated-based type should work.
This is how to do it...
@Roel
I am not an IFC expert but I'll try to answer to your questions the best way I can:
A mesh is available in your model which you want to convert to an IfcElement or IfcElementType, by using "Tessellation from Object" the same 3D object becomes an IfcElement (for one instance) or IfcElementType (If you need multiple instances using the same "blueprint" and its properties or other inheritable features)
So using Blender you model something, in this example a pipe fitting created with "Extra Mesh Object" extension, when ready go to
Add
>IFC Element
in the top menu andYes, provided you consider what you use to be converted to IFC element as your "Tessellation from Object" thing, which lives inside the IFC element after being converted and is no longer aviable as a Blender 3D object. (You can return to it using
Unlink Object
in Object Information < Object Metadata - the broken chain icon)It changes the type, and all instances created with it, change can be perfomed on any of the type's instances by going into
Object Mode
pressing "Tab" once the instance is selectedyou can add Attributes and Psets to the IfcElementType (your bend now converted to an IfcPipeFitting.BEND) as a "data layer" that comes along with the representation (IfcPolygonalFaceSet in this case), they are not separate but part of a whole
Maybe already answered in point 2
Not sure what is the point but let me try, you can edit the geometry of an instance (or the type after making it visible..) but if you delete all the vertices it returns to its own previous shape, you can delete the type but your original mesh goes with it
Hope it helps, please advise
cheers
Hi Steve> @theoryshaw said:
Thanks helps \0/, sorry it is so late. Now that my "drafting" is kind off done it is to understand the 4&5D
@Roel
Sure, let me know if you need assistance
Cheers
Hi Steve, thanks for this contribution learnt something new again