Rendering Hardware Resources
Being a new user, I have looking at all the different features in order to get a feel for the overall application/s.
When doing a rendering test I noticed it is very heavy on both the CPU and GPU. Typically I see rendering engines heavy on 1 or the other, but not both. I saw the Blender CEO doing a recent interview with Intel with regards to CPU rendering. Do we know which hardware resources are doing what tasks?
On 2nd related topic, I have noticed when loading a project, it is multi threading and CPU intensive. Is there a mixture of single and multi threaded processing programmed into the application. I am interested to understand more about the hardware resource ultisation.
Coming from a background of single threaded CAD applications, high freq, low core count CPUs were required. Does the IFC file structure give rise to allow improved multi threaded CAD application?