Inserted parts like Windows in Walls use world coordinates, not local Wall's coordinates
I sketched a Slab and drew outer Walls after.
For me Bonsai's Snapping fails when I draw where hovering Faces (So basically anywhere in a 3D Model)
So the result was that all Walls were slightly off in XY and rotation.
Unfortunately I noticed that after I had inserted Windows and Doors.
It is great that I can control and readjust Bonsai Walls from Blenders Transformation Panel.
Wall Connections have to be repaired after manually though (One by one for each pair and connection)
But now I realized that that some inserted objects had strange wall depth positions, and worse, all still were off at Z angle and position too.
That means, if you have to change or correct a Wall's position or scale, you need to rearrange all inserts too.
So far in BIM Modeling I was used to Insertions being a child of their host Wall.
So existing in a coordinate system relative to their host. Similar to Objects inside a Block. So they automatically follow any Host's transformations.
(E.g. also getting invisible when hiding the Walls Layer, although their Windows Layer is still on and such ....)
Any thoughts ?
