Thanks Bruno. It worked, kinda. It's weird, sometimes moving that point worked, but other times that technique didn't work. Can't find a rhyme or reason yet.
Does it have something to do with the normal of that point or edge? Wondering if there's a node that could be applied to these vertices and edges that assure their normals are correct.
It might be a sverchok bug, the wall turns inside out, this is probably because the normals on the faces used for thickening are flipped (haven't checked this). But there is no reason why extruding a simple chain of links like this should result in a messed up surface - have the links been drawn in order, starting at one end?
(I'm not a sverchok expert, but I spent a few hours this week with similar problems)
Comments
It is a glitch related to the walls being orthogonal. If I move one of the points, update, move it back again, update it is ok:
Thanks Bruno. It worked, kinda. It's weird, sometimes moving that point worked, but other times that technique didn't work. Can't find a rhyme or reason yet.
Does it have something to do with the normal of that point or edge? Wondering if there's a node that could be applied to these vertices and edges that assure their normals are correct.
It might be a sverchok bug, the wall turns inside out, this is probably because the normals on the faces used for thickening are flipped (haven't checked this). But there is no reason why extruding a simple chain of links like this should result in a messed up surface - have the links been drawn in order, starting at one end?
(I'm not a sverchok expert, but I spent a few hours this week with similar problems)
Ping @nikitron
answered in BA
Thanks @nikitron

For those passerbys, it was the
Recalc normals
node.File located here.