Clumping assets via a geometry node scatter.

Having followed this tutorial on scatter, and this one on scattering via weight paint. I created this .blend file where I scatter a bunch of plant assets over some topography object.

Question, is there a way, with Geometry Nodes, to 'clump' these plants together? That is, to not evenly, and randomly distribute them, but distribute them so any plant instance is more likely to be next to another instance of the same type. Ideally, having this 'clump' factor as part of the geometry node graph.
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So going from something random like this...

to something more 'clumpy'. :) Like this...

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