[BlenderBIM] Having a dev version alongside stable version, external editor etc… (dev tricks)
Dev version alongside stable version
I followed Blender Addon tutorial and now understand better how addon structure works but I also saw that it is not possible to have two version of blender bim addon installed (eg. one in
/usr/share/blender/2.90/scripts/addons/blenderbim and one in
~/.config/blender/2.90/scripts/addons/blenderbim) because they have the same folder name. However changing folder name to
blenderbim_dev seems to be enough. Is it the best way to have a dev and stable version of an addon alongside ?
Changing code without restarting Blender (external editor)
I noticed that if I make some change on code base I need to restart Blender to see effects. Unload/reload seems to be not sufficient. Is there a way to work on addon code base without having to restart Blender to have you modification taken in account ?
Addon remote debugging (external editor)
I think I saw some videos for external debugging I will search for it except some one can explain how to debug remotely a blender addon. This is pretty much related the previous version as you often need to add some code somewhere for remote debugging.
Control Blender remotely
Is it possible to control Blender remotely. If so, how ?