4D simulation on larger project

I am currently working on a 4D simulation for a larger project where we have a very detailed schedule. For example, we have:

Point foundations – Formwork
Point foundations – Reinforcement
Point foundations – Concrete casting
However, there is only one instance of the point foundations in the model. My question is: is it possible to display the same object with different colors depending on whether it is at the formwork, reinforcement, or concrete casting stage at any given time?

Thank you in advance for your help. I hope this makes sense.

Comments

  • There's no function for this currently, but you can definitely script it yourself if you're keen. Alternatively right now as a workaround you can (ab)use other predefined types. So the formwork would be CONSTRUCTION predefined type, such that it first appears during that phase, and then reinforcement would be something like OPERATION and then casting maybe MAINTENANCE. It's not correct, but it'll work.

    If you file a bug asking for the colour legend to recognise userdefined object types then you can use userdefined to define REBAR and CASTING properly.

    BedsonkmnoffAceJohnsteverugiArv
  • Thank you so much! It looks like it's working.
    I have a quick follow-up question: Is there a way to make it retain the color, so it doesn’t revert back to gray?

  • @kmnoff sorry that's not supported right now :(

  • Thank you for your help!
    I have a follow-up question: Is there a way to export the schedule as a spreadsheet that allows me to edit it while keeping the objects linked to their tasks, and then import it back? This way, I wouldn't need to remap them manually

  • Sorry, that doesn't exist right now.

    kmnoff
  • I have just one more question.
    I have several objects that are not set to invisible at the start of my animation.
    I've tried assigning them to new tasks, but that doesn't change the outcome.
    Does anyone know why this is happening? It's as if no keyframe is being added for visibility/invisibility.

    I've attached two images of two different objects—one where keyframes for visibility are being added, and one where they are not.
    Thanks

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