Print background image?

If you add an image per the following to a drawing, is there a way to have it show up in the drawings?

Currently looks like this, when printed...

walpaOwura_quMassimocarlopavJohnatomkarinca

Comments

  • Might be completely wrong but My approach at the moment is:
    1) Save separate Blend file
    2) Add in image -> Mesh plane (this sets the image up as a material

    3) Copy and paste the image into the ifc file
    4) Activate 'Underlay' on the drawing

    And Voila:

    Ofcourse a material needs a lightsource (so you can add a light)

    Or my favourite way is to make the material emissive:

    non emissive:

    vs emissive:

    An approach that works with your workflow would be to link the image as an external style and print it that way
    The same way you do for textures.

    theoryshawBedson
  • edited May 12

    If you're using Cycles and you don't want the background image to light your scene (noticeable when the world ambient light is very low) you can add a light path node Is Camera Ray output into a mix shader. This will effectively remove bounce lighting from the emissive material. If using EEVEE you might want to disable Raytracing in the render properties (which is OFF by default).

    walpazoomersjb007duarteframosAce
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