If you're reading this, we've just migrated servers! If anything looks broken please email dion@thinkmoult.com :)
BlenderBim - Annotation Performance
Hi all, just wondering if anyone has ideas around this,
I am busy trying to do an (Site Development Plan) SDP for a project in BlenderBim, which is 90% 2D annotation, and for the first time ever BlenderBim is lagging for me hahah,
So I was wondering if there is a performance boost using Multi-literals as groups of text over separate text items?
I've got 400-ish parking bays which each have a text label, but just the bay number, but that's 400 empties that have essentially sequential repeated spacing, I can't see a way to add a literal horizontally but if that would help I can definitely get creative.
Any other performance things we might consider? It's been so performative overall I've not even had to consider it until now.
Comments
Are you sure it's text annotations?
If you add something like
.IfcAnnotation[ObjectType="TEXT"]
to EPset_Drawing.Exclude and reactivate the drawing view it's any more performant?Hey @Andrej730 I'm talking about viewport performance, printing to SVG is still lightning fast.
just deactivating viewport annotations improves performance,
Excluding the text also improved performance dramatically