Rotate in Blender

edited January 9 in General

As a result of this topic https://community.osarch.org/discussion/3294/move-the-model-to-world-origin-and-rotate-it-to-north I still need to rotate the model. Since I have questions really specific to rotation I made a new topic. Here we are ...

By setting the Pivot Point to "3D Cursor" the rotation point can be set to the 3D Cursor. That's cool and works great. The question is how do I set the 3D Cursor to a grid intersection point?

The idea I had:
I found how to set the 3D Cursor to a grid end point. But I was not able to cut a copy of the grid axis to the crossing axis.

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