Best way to simplify geometry without an error?
Is it possible to simplify the following geometry, without an error?
file(s) attached.
video: https://www.dropbox.com/s/3g6ivzv196vuuj4/2023-06-02_23-17-04_Blender_[DDropboxGitLabrestaurant_livingston_Encry_blender.mp4?dl=0
Comments
If it doesn't mess up,
the worst case scenario is to:
1.) declassify / break the ifc classification
2.) Apply the decimate modifier
3.) Reclassify the object
I had a go, some how the file is larger hahahah
You won't be able to use conventional means of automatic retopology because the mesh is non-manifold. Depending on the number of faces you want, and the LOD you're after a simple solution is to go into edit mode, delete the current mesh, add a cylinder and extrude it along the Z axis and make it look like what you're after eg. from 13k tris to 90 tris