It's stuff like this that really sets the Open source community apart, for autodesk to achieve the same thing would take years and be half as capable with bizarre limitations
Ahahaha ok I did expect vr modelling workflows for Blender, but having a virtual room with a virtual screen with virtual blender showing a model of the room you're virtually in and being able to manipulate it to change the room around you is so brilliant it cracked me up.
For anyone interested in this workflow I recently learnt about Mozilla Hubs: https://hubs.mozilla.com/
It doesn't look too beautiful but If you bake you textures before viewing It can be very immersive.
The workflow that should work is:
1) Start with a Revit model(Or anywhere)
2) -> export IFC
3) -> import into blender with Blenderbim
4) -> assign textures and lighting
5) -> bake textures
6) -> export to .glb/.gltf file format
7) -> Open spoke: https://hubs.mozilla.com/spoke and upload your model, set a spawn point and the avatar height
8) -> publish to HUBS
You can then create a 'room' that hosts the model and send that to anyone with a link, it runs in Browser, with or without a VR headset
Yes you totally dont need revit hahah.
The duck is just a demo model included you need to load your own models
In Spoke:
Click New empty project.
Go to my assets and click upload (navigate to your glb model)
Click your loaded file and place it in the scne (it takes a sec) and then click
Set your spawn point and then click publish to hubs
Name and save the project
add details you want included and save and publish
on the performance screen just click publish
You can then "view your scene"
and then create a room to view it
@Ace You should write this help as a tutorial in our wiki. This way you and others can extend and improve the workflow description and get a full tutorial about Blender and VR.
Comments
It's stuff like this that really sets the Open source community apart, for autodesk to achieve the same thing would take years and be half as capable with bizarre limitations
edit: added some grammar
Ahahaha ok I did expect vr modelling workflows for Blender, but having a virtual room with a virtual screen with virtual blender showing a model of the room you're virtually in and being able to manipulate it to change the room around you is so brilliant it cracked me up.
This is absolutely brilliant :D
Blended Inception.
Cool Stuff. Not yet Gravity Sketch, but if Blender XR achieves a custom UI for VR, the trajectory is clear
Here is my twist of using VR in Blender.

Of course .. the 'royal route' is completely opensource, completely opendata,ifc.
But this works for me quite well.
For anyone interested in this workflow I recently learnt about Mozilla Hubs:
https://hubs.mozilla.com/
It doesn't look too beautiful but If you bake you textures before viewing It can be very immersive.
The workflow that should work is:
1) Start with a Revit model(Or anywhere)
2) -> export IFC
3) -> import into blender with Blenderbim
4) -> assign textures and lighting
5) -> bake textures
6) -> export to .glb/.gltf file format
7) -> Open spoke: https://hubs.mozilla.com/spoke and upload your model, set a spawn point and the avatar height
8) -> publish to HUBS
You can then create a 'room' that hosts the model and send that to anyone with a link, it runs in Browser, with or without a VR headset
Nice!
But Of course you need skip the Revit part to begin with :P
Where do you upload it. Any place? and then edit the url?
?
Tried it using onedrive and google drive but it remains a duck or a picture.
Yes you totally dont need revit hahah.
The duck is just a demo model included you need to load your own models
In Spoke:









Click New empty project.
Go to my assets and click upload (navigate to your glb model)
Click your loaded file and place it in the scne (it takes a sec) and then click
Set your spawn point and then click publish to hubs
Name and save the project
add details you want included and save and publish
on the performance screen just click publish
You can then "view your scene"
and then create a room to view it
Hope that helps!
@Ace You should write this help as a tutorial in our wiki. This way you and others can extend and improve the workflow description and get a full tutorial about Blender and VR.
@bitacovir said:
Great idea, I'll have a go after work