Application to Epic Games Megagrants for the BlenderBIM Add-on
I have recently been contacted by someone from Epic Games, related to Unreal Engine. One of the things we discussed was the Epic Games Megagrant and whether the BlenderBIM add-on should apply. I have drafted up an application below. I plan to submit early next week.
Prior to reading, please read the BlenderBIM Add-on Roadmap, which talks about where the project plans to grow, and the likely necessity of funding required to allow the project to scale and provide the support that commercial companies require. Pinging @aothms - who without his work none of this would be possible, pinging @yorik - who has been pushing BIM in FreeCAD long before any of this started, and pinging @theoryshaw - who has been designing buildings in a transparent manner in a commercial setting in a unique practice unlike the rest of the industry, and pinging prominent contributors @Jesusbill @duncan @bernd @stephen_l @carlopav @htlcnn in your respective fields.
Four things I take a hard stance on:
- I want the BlenderBIM Add-on to be a serious tool used by the industry. I will do the work it takes to get it there.
- Money is useful. All of us are spread a little thin right now.
- If possible, development is done with real commercial output, with trained AEC professionals working alongside coders. I currently use the BlenderBIM Add-on in a commercial setting in my day-job, and therefore that's what (mostly) guides development. I do not want to invest developer time isolated from commercial output.
- Everything must be done transparently.
Draft in next post.